Saturday, September 08, 2012

Play Me!


Play Me!
Originally uploaded by ~db~

From SymbiosisO, Play Me! is a pillow with an embedded music player.

SymbiosisS is part of a collection of textile interfaces, SymbiosisO (“O” for objects), which behave as organic displays and react to definable impulses by showing pre-defined patterns that animate slowly over the surface. It welcomes viewers to sit and rest on soft-folded material that displays an active, slowly shifting pattern. When excited, the pattern starts forming, in a playful, curious way, around the place where the textile was touched. Once the disturbance is abated, the pattern continues its peaceful expansion. This vivacious interaction of a vibrant pattern is a demonstration of the potential for tangible textile interfaces. Ubiquitous computation – an active, programmable secondary skin to surround everyday objects – is an ambient, “noiseless,” and thus vigorous way to visualize information and form space.

Kärt Ojavee
Eesti Kunstiakadeemia

Eszter Ozsvald
New York University

Sunday, September 02, 2012

Botanicus Interacticus


Botanicus Interacticus
Originally uploaded by ~db~

Botanicus Interacticus is a technology for designing highly expressive interactive plants, both living and artificial. The project is motivated by the rapid fusion of our computing and dwelling spaces, as well as the increasingly tactile and gestural nature of our interactions with digital devices. It is an interaction platform that expands interaction beyond computing devices and appliances to place it anywhere in the physical environment.

Botanicus Interacticus has a number of unique properties that set it apart from previous work on interactive plants:

- This instrumentation of plants is simple, non-invasive, and does not damage the plants. It requires only a single wire placed anywhere in the soil.

- The interaction goes beyond simple touch detection to allow rich gestural interaction with the plant (for example, sliding fingers on the stem of the orchid, detecting touch location, proximity tracking, and estimating the amount of touch contact.

- The gesture recognition is accurate. It applies machine-learning techniques for precise and unambiguous recognition of gestures.

- It deconstructs the electrical properties of plants and replicates them using electrical components. This allows a broad variety of biologically inspired artificial plants that behave nearly exactly the same as their biological counterparts. The same sensing technology is used with both living and artificial plants, making them interchangeable.

A broad range of applications is possible with this technology: designing interactive, responsive environments; developing a new form of living interaction devices; and developing ambient and pervasive interfaces. At SIGGRAPH 2012, the technology's versatility is demonstrated as an entertainment application where visitors can communicate with living and artificial plants by gesturing on them and observing the plants’ “response” in the form of rich computer-generated imagery and sound.

Ivan Poupyrev
Disney Research, Pittsburgh

Philipp Schoessler
Disney Research, Pittsburgh and Universität der Künste Berlin

Jonas Loh
Studio NAND

Gunnar Green
TheGreenEyl

Eric Brockmeyer
Disney Research, Pittsburgh

Willy Sengewald
TheGreenEyl

Munehiko Sato
Disney Research, Pittsburgh and The University of Tokyo

Saturday, September 01, 2012

HeartBeats Watch


HeartBeats Watch
Originally uploaded by ~db~

Stretching or shrinking hours at the beat of your heart, The HeartBeats Watch is a timepiece in which the duration of time is paced not by seconds but according to the wearer's heartbeat. Through a heightened awareness of self, The HeartsBeats Watch brings together art and science to reveal emotional complexity of time and the human body. A poetic investigation of the physiology of emotions, health, immortality, and control, the watch bridges the gap between society and medical science, invoking a broader cultural perception of life.

Julie Legault
V2_ Institute for the Unstable Media, Royal College of Art